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Old Sep 17, 2006, 03:59 AM // 03:59   #21
Wilds Pathfinder
 
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Yikes, drop the 10 energy spells.


Orison of Healing
Dwayna's Kiss
Vigorous Spirit
Signet of Rejuvenation/Devotion
Word of Healing {E}
Mend Condition
Mend Ailment
Rez of your choice.

Non-stop healing and condition removal, energy never an issue.
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Old Sep 17, 2006, 01:26 PM // 13:26   #22
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no e mgmt?!

even with 5e heals you will run out of energy....
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Old Sep 17, 2006, 01:32 PM // 13:32   #23
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Location: Toronto
Guild: Hopping
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Not flexible enough...

Warriors can easily kill you, no hex removal (say hi to Backfire), not enough support for spikes, your heals take too long to cast.
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Old Sep 17, 2006, 05:01 PM // 17:01   #24
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Guild: Lords Lonely Lovers
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^


I do admit that you do need the hex removal (duh). 2 condition removals are pretty useless

I think he is talking about pve, so warriors wont kill so fast ( he can always add a prot spirit to help out). Woh is a 3/4 of a sec cast which is the second to fastest heal in the monk healing prayers line.
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Old Sep 17, 2006, 09:11 PM // 21:11   #25
Jungle Guide
 
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Well Im sick of seeing the whole HB sux vs Orison so Im absolutely had to write something.

Maybe K U J A's tone is a bit harsh... BUT the fact is he's right no matter what way you spin it.

Orison is better in basically EVERY WAY compared to what HB is. Now Im not sayin HB is a horrible skill because it has its uses just NOT in a pure healing build IMHO.

There are better options, so many good heals. There are many things I would rather run than healing breeze.

Orison X 2 is better than HB every step of the way. You can use it twice on different parties, it can't be removed/shattered/etc, and it gets the bonus's from Divine Favor.

TBH in a pure healing build Orison >>>>> HB. Some situations HB is great, I just don't think this is one of them.

Oh and I think 15 healing is a great number to use for attributes.

I actually just recently changed from 16 healing (with sup rune, obviously) to using 2 Major runes (yes I said it, Im using MAJOR runes)

I only get -70 hp degen instead of 75 (yes not a big deal I admit) BUT I get +2 to Healing and an additional +2 to Divine Favor (so almost 7 points extra heals). I think that is a pretty large amount. I haven't played with this a ton yet but I really think its a good call. I know some people may disagree with me and thats ok, play how you want. IMO though, it should be great. 15 healing 11+ DF and the rest inspiration (Insp Hex/Channelling).
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Old Sep 19, 2006, 08:54 PM // 20:54   #26
Pre-Searing Cadet
 
Join Date: Sep 2006
Guild: Fading Twilight
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I've been a healer in almost all the online games I've played...I love to heal...I've also tried a bunch of different skill lists and sub jobs with my GW monk...here's the skill list I've been using lately...I always carried a hex and condition remover...but I was finding myself always waiting for the recast timer to come around...and we all know nothing's slower then that...lol...so I added 2 more and now I can spam condition removers and almost spam for hexes...its a blast...and keeps me busy^^

healing breeze
orison of healing
word of healing
remove hex
mend condition
rez
smite hex
mend ailment

I cap healing and divine and add the balance to protect...

It's kinda fun to try and keep the party hex and condition free...^^
I think my other build worked a little better but I was bored with it...hehe
I'm having fun with this one...I'm sure I'll change it soon...I always do


~Ziggy~
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